modified: branches/1.9.x/ext/scintilla/win32/ScintillaWin.cxx ( diff).modified: branches/1.9.x/ext/scintilla/win32/ScintRes.rc ( diff).modified: branches/1.9.x/ext/scintilla/win32/PlatWin.cxx ( diff).modified: branches/1.9.x/ext/scintilla/version.txt ( diff).modified: branches/1.9.x/ext/scintilla/src/MarginView.cxx ( diff).modified: branches/1.9.x/ext/scintilla/src/Editor.cxx ( diff).modified: branches/1.9.x/ext/scintilla/src/EditView.cxx ( diff).modified: branches/1.9.x/ext/scintilla/src/Document.h ( diff).modified: branches/1.9.x/ext/scintilla/src/Document.cxx ( diff).modified: branches/1.9.x/ext/scintilla/lexers/LexRust.cxx ( diff).modified: branches/1.9.x/ext/scintilla/lexers/LexRuby.cxx ( diff).modified: branches/1.9.x/ext/scintilla/lexers/LexProgress.cxx ( diff).modified: branches/1.9.x/ext/scintilla/lexers/LexHTML.cxx ( diff).modified: branches/1.9.x/ext/scintilla/lexers/LexCPP.cxx ( diff).modified: branches/1.9.x/ext/scintilla/include/ScintillaWidget.h ( diff).modified: branches/1.9.x/ext/scintilla/doc/index.html ( diff).modified: branches/1.9.x/ext/scintilla/doc/ScintillaHistory.html ( diff).modified: branches/1.9.x/ext/scintilla/doc/ScintillaDownload.html ( diff).modified: branches/1.9.x/ext/scintilla/backgroundcolors.patch ( diff).modified: branches/1.9.x/ext/scintilla/.hgtags ( diff).modified: branches/1.9.x/ext/scintilla/.hg_archival.txt ( diff).* Remove debug code left over a long time ago: this fixes an issue with the slider being active on startup. * Use interlocked-functions for the flag variable since it's accessed from multiple threads. * Provide correct '/pegrev' argument when running 'Get Merge Logs' for revision in Log dialog. * Make 'Show log' context menu command work correctly for revisions merged from other branches in TortoiseBlame. * Pass CREATE_UNICODE_ENVIRONMENT to CreateProcess This is needed if we call CreateProcess from an unicode process or SetWindowProperties may be used at any time to change windows states such as changing screen size or toggling between windowed and full screen modes.Merged revision(s) r27253, r27256, r27257, r27259, r27260, r27261, r27264, r27270 from trunk: If the function SetWindowProperties is ommited in the main function, the core engine will use its internal defaults (normally defined in app.enml file). They're called to setup window options, but both are optional. HideCursor and SetWindowProperties functions are EE's native globals too. The code above loads my_scene.esc and runs it in a regular game loop. LoadScene is a global function that loads a scene from an ESC file. True, // true=enable vsync false=disable vsyncĮvery Ethanon script must have a void main() function. This function must be void and should not have parameters. True, // true=windowed / false=fullscreen Just like many programming languages, a game starts from the main function: The SciTE mod will highlight all AngelScript and Ethanon reserved global words, such as functions, objects and constants. SciTE can also execute (F5) and compile/build (F7) projects. angelscript files must be encoded as UTF-8 with BOM.Įthanon *.angelscript script files can be edited with SciTE, a text editor included in the SDK. Resource management and loading screens.Handling different screen resolutions with global scale.Optimizing tests by getting only entities nearby.
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